60 Car Modeling Tutorials
GP2 Modeling, Rendering and Compositing Tutorial
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In 2006, I was introduced to Mr. Peter Thompson, owner ofMeritus Racing by Paul McAusland of UrbanImaging. He had recommended my 3D visualservice to Mr. Thompson and from then on I was creating the visuals for MeritusRacing sponsorship…
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Making of “Aston Martin V8 Vantage”
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See the creation process used by Esteban Pacheco as he recreates the Aston Martin…
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Making of “Ford Mustang Fastback ‘65″
Making of “Alfa Romeo Competizione C8 Spyder Studio”
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Arturo Garcia explains the creative process used to capture this Alfa Romeo Car in…
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Making Of “Speed Demon”
Car Modeling Tutorial
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This is an old Evermotion tutorial, that we finaly translated into english. it’s a basic tutorial that shows only few options,
which allow you to model a complex car. To start this model you will need some schematics or blueprints of vehicle in question, in our case, the Land Rover Freelander.
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Next Gen car
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This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya.
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Making of Audi R8 in Desert
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Overall Modeling Process
For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image.
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Making of Ferrari Enzo
Making of Mini Taxi
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The mini taxi project was an old idea in my mind i finally did it .This bitty vehicle used as a taxi in many countries because it is active and inexpensive. It have many nicknames like Raksha and Tok Tok.The project took me one month of free time to complete it.
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Making of AUDI R8
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In this Making of, you will learn how to model an Audi R-8 ; or any vehicle for that matter. The principal is the same. For this Making of, you will need atleast an intermediate knowledge of 3DS Max, or your preferred 3d application.
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BMW Z4 unleashed
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The snatch of this car was and binding by chains, but Z4 can breaking this chain, so Z4 unleashed
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Quad bike
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This will be a brief explanation about making of the quad bike, I like quads but you won’t exactly see me riding one (too scary for me ) anyway it was needed for a small project for a presentation of a quad and motorcycles racing track, it needed to be animated as well.
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Gallardo
Bruttus 4Z
Next-Gen Video Game Hot Rod
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Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.
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Create a Photorealistic Car Render using 3DS Max and Vray
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Whenever you see highly realistic images of CG cars, you may think that it is an incredibly difficult process to arrive at such a high quality result…this is not actually the case. In this tutorial, Sumeet Gupta will show you how easy it can be to create a photorealistic car render using 3DS Max and Vray, as long as you know the right steps.
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Audi TT 2008 3D modeling tutorial from A to Z
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In this tutorial we will model a Audi TT 2008. Below, i have prepared the document. You can download it from HERE (its for 3ds max 2009). In that document you have the blueprint sliced and the planes in 3ds max. You need to put those blueprints on those planes and we can start to model. I think that is better if anyone will download my file because we will have the same documents.
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Modeling the Mercedes Benz 540k
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In this tutorial artist will explain the steps taken in modeling the mercedes benz using 3ds max
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Making of Ford Focus
Mazda RX-8 Project Overview
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This tutorial will show you how to create Mazda RX-8 model using 3D Studio Max.
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Basic Car Rendering
The Process of Modeling a Car
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This tutorial describes the process of modeling a car, giving some general hints and thoughts about the steps involved, from the reference images to the final rendering.
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Spline Car Modeling
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This tutorial is a description of how splines work in 3D Max; how to make a spline cage that works the way you want it, with the Surface modifier.
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Audi A3 modeling tutorial
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One of the most famous video tutorials on the internet, this free video tutorial explains how to create a detailed Audi A3. Includes rendering tips, material advice and a lot more.
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Camaro Blueprint Setup
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This tutorial for 3ds max shows how to setup front-view and side-view photos as reference blueprints in the modeling process of a Camaro.
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Chevrolet Camaro modeling tutorial
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This detailed tutorial explains how to model a Chevrolet Camaro Concept in Rhino. Includes reference files and videos.
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Box modeling for beginners
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This tutorial for 3D Studio MAX shows how to create a simlpe SUV 3D modelusing box modeling. For beginners.
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Technical Surfacing: Fillet Washout
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A set of four videos by Barry Kimball, Digital Designer at Nissan Design America, who gives an insight about making fillets in Alias Studio.
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Technical Surfacing in AliasStudio
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Images and videos from a presentation on Technical Surfacing techniques made by Barry Kimball, Digital Designer at Nissan Design America, at Autodesk University.
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Modeling a car using blueprints
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This tutorial for Cinema 4D explains how to model a car using blueprints, points and the bridge tool. Basic Cinema 4D knowledge is required.
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From AliasStudio to ShowCase
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A tutorial that shows how to create simple animations such as rotations in Showcase starting from a 3D model imported from Alias Studio.
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Automotive Concept Development
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This article documents the process of creating a quick concept 3d model to be used as an underlay for a detailed sketch render with accurate perspective.
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Lamborghini Murcielago Cinema 4D tutorial
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A long video of 5 hours (2.5 GB) that illustrates the modelling process of a Lamborghini Murcielago on Cinema 4D.
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Making of Nissan 350Z
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A walkthrough of the modelling process of a Nissan 350Z in 3DS MAX using polygonal modelling. Includes an overview of the texturing and rendering steps.
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Making of the Caterham
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A walkthrough of the modelling process of a Caterham in 3DS MAX using polygonal modelling, inclusing an overview of the final composition in Photoshop.
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Car wheel arch modelling tutorial
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This tutorial explains how to model a wheel arch of a car with good quality surfacing in Autodesk AutoStudio.
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Making of the Porsche 356
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This very detailed multi-page tutorial covers all the steps involved in the modelling process of a Porsche 356, including the exterior, interior, accessories and wheels.
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Bugatti Veyron 3D tutorial
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This tutorial illustrates the main steps involved in the creation process of a Bugatti Veyron 3D model in 3DStudio MAX using poly-modelling tools.
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Making Of Road Roller Car
Modelling of VAZ 21093 by Kazus
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I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers.
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Seat Leon II
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This is a quick tutorial that explains all the process to make this composition. We´re going to see how to make the model, materials, lighting, render parameters and finishig the image with photoshop.
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Mazda RX8
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I’ve done a tutorial on my car the Mazda RX8. The tutorial aint quite finished yet but iam working on it. The tutorial covers everything from the start modelling to the render setup for scanline and brazil.
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Making of Ferrari F2003 GA by Tyio
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Great tutorial on creation F1 sport car. There are English and French versions!
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How to create a car
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“Ok , here is the first tutorial, I will try to keep it simple and short.. Its not so hard and after this tutorial you will see that it takes only 5 mins to setup a scene.. As the topic says this is a car rendering so you will need car model to render
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Concept car
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This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth.
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Car NURBS modelling tutorial
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A video tutorial that shows the modeling process of a sportscar using 3D Studio Max and Power NURBS Pro 2.0 plugin. Includes both streaming and downloadable video files.
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Lamborghini Miura modeling Tutorial
Nissan 350Z Maya Tutorial
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A step-by-step tutorial that explains how to create a Nissan 350Z’s body using polygonal modeling in Maya. The same technique can be used with other poly-modeling software.
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Car Design in Maya Tutorial
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How to model a sports coupé with Nurbs starting from references curves. Written for Maya 7 but also useful for other 3D apps.
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Lamborghini Murcielago tutorial
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A very detailed tutorial that shows how to model and render a Lamborghini Murcielago in Realsoft 3D modeling software. Intermediate/advanced level.
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1955 Chevrolet Bel Air Tutorial
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A detailed tutorial on how to model a Chevy Bel Air in Cinema 4D XL v6.0 with HyperNURBS.
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Modify complex models in Cinema 4D with N-Gons
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How to modify the hood of an triangulated car model with the new N-Gons tool in Cinema 4D R9
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Monster Car Modeling
The making of the Mercedes SLR McLaren
Modelling a Fiat 500 using Polymodelling
The Making of Maybach 57 3D model
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“I made this image with 3ds Max R7 and rendered it with V-Ray the background in the image is a photo, anyway I made this Maybach 57 model a while ago but it was rendered at first with a white background and subtle reflections , as you can see it doesn’t look as realistic as the final image with the background…”
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The Making of Hotrod by tottarie
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“In this article I would like to show you what kind of methods I used to create my latest picture ’Hotrod’. Although in Hungary (my home) those cars aren’t too popular, I really like the style of cars from the 30’s, so I decided to make my own hotrod. The car isn’t an exact type, I just wanted to catch the most characteristic shapes of this era.”
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Modeling a Porsche 911 GT3 RS
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In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
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Modeling and Rendering of a Mercedes S600
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This is not exactly a step by step tutorial about polygon car modeling, its more of an overview of the process I use and some tips that might help anyone having trouble modeling a car.
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